richard goes fwoom!
So after waiting for a couple of weeks more than I had originally thought I'd be waiting when I got the pre-order, and after a slight snafu on launch night that left people waiting a few minutes longer than they wanted to unlock the game (and boy did people panic about that!), the full game of Left4Dead 2 is finally in my possession. I've not had that much time to play the game yet, as I'm still sharing the computer with Nick and so I have to wait till he's done with it to play, but last night I played through the first campaign and was pretty damn impressed with what I saw.

First off, the graphics have been improved massively - not that the graphics in the first game were anything to be sneezed at, but there's still a great improvement that makes the game look even smoother. The physics engine has also been upgraded, so now when you shoot, explode, maim or otherwise commit mass zombie slaughter they bounce, flop and generally fall over in new and interesting ways. (And when the graphics and the physics are combined, I noticed, it gives a very realistic look to the dead zombies, complete with gaping holes in chests with rips sticking out, missing limbs with jagged stumps and half-exploded heads from high-caliber rifle bullets.) There are also a whole selection on new special zombies to get in the way, such as the Charger, who's kind of like a mini-Tank except that he runs at you like a quarterback, picks you up and starts bouncing you off the ground, the Jockey, who's like an evil dwarf who leaps on your head and tries to steer you into the path of other dangerous zombies, and the Spitter, who can, well, spit great gobs of corrosive acid at you. And of course there's all the old favourites too, with the occasional new twist (Witches now walk about, making it considerably more difficult to avoid them sometimes).

We've also got four new characters to get through the zombie apocalypse; Coach, Ellis, Nick and Rochelle. I'll miss Francis and his random hatred of things, but I still have the original L4D to play so I won't miss him too much. The new characters all have their own personalities and dialogue as well, and plenty of random things to say to make you stop and think "Did they just say that?" moments.

As well as the new characters, there's also a ton of new weapons as well, including new melee weapons so that you now have a choice between shooting the zombies or hacking, slashing and beating them to pulp. I particularly enjoyed using the katana on a few dozen zombies (what can I say, I watched Versus again recently), but there's also a cricket bat, a frying pan and even a guitare, just to name a few off the top of my head. Other new weapons and items include a defibrilator, to bring back dead teammates, adrenaline to give you a temporary speed boost, and Boomer Bile, to throw on zombies and give them a taste of their own medicine. Finally, there's some new game modes to play as well, including 'Realism' and 'Scavenge', which I assume do much what they say on the tin (although I suspect even Realism takes some liberties, otherwise it'd be a pretty short game).

On the down side... admittedly, I've only played the game once so far, and it was single-player as all my other gaming buddies were asleep by the time I got on (and they're five hours behind me, which should give you an idea of how late it was), but I found some of the new 'mini-quests' to be kind of difficult to do, at least when I'm the only actual player in the game, because the bots don't actually do anything to help (well, they shoot the zombies, but that's about it). I'm assuming that, if you play in a group of real people, then it becomes considerably easier, but on single-player it gets rather annoying very quickly.

But overall, Left4Dead 2 is pretty much as good as I had hoped, and with any luck over the next few days I'll be able to play with some of my friends and get an even better idea and experience of the game.
contemplative
So as I said yesterday, due to a bizarre bug, I'm still able to log into my Champions Online account and play, even though my account ran out on the 5th. This is a bug that's affected quite a few people who cancelled their CO accounts after the first month, and so far there's no sign of it being fixed - or even of what's causing it, although the most likely suspect is a coding error that's mistakenly identified us all as lifetime subscribers somehow. (And if that's the case, then likely the only solution is for some poor codemonkey to go through every single subscription manually and check to see if they're a lifetime or not, a thankless task if ever there was one.)

Now, until this weekend I'd not touched CO since my account expired, but out of a combination of boredom and curiosity I thought I'd pop back into the game while I could and see what had changed in the couple of weeks since I'd last played. There had been a good few major patches, after all, and they might have addressed some of the issues and problems I'd had. So I stepped back in...

Bullet points here )
quintesson icon
Due to a bug of utter epicness, I still have access to Champions Online even though my account expired on the 5th of this month. I'll be devoting a seperate post as to what I've been up to regarding that tomorrow or thereabouts, but in the meantime here's something I saw in Millenium City this morning while running around on my 13 Ego(Flame)Blades/Martial Arts character...

Picture behind the cut )
quintesson icon
Last night I found myself hating someone I was teaming with.

This was something of a new experience for me, as most of the time I consider myself to be pretty easy-going when it comes to other players in MMOs, mainly because I'm very much aware that, so to speak, "there but for the whims of Eris, go I." I'm practicially infamous among my circle of MMO friends for being able to grab aggro by just standing there, I have no sense of direction and get lost in missions all the time, and I all but have a keybind that says, "BRB - cat aggro". So if people can put up my my flaws, then I can certainly put up with theirs. But last night was... different.

Things had started off well enough. I'd been invited onto a Task Force in City of Heroes by a couple of friends, the rest of the team being filled with people they knew more than I knew them. I was playing on my Blaster, because there was the promise of being repeatedly shielded and buffed into omnipotence and I couldn't let an opportunity like that go by. As it turned out, one of the others on the team was a /Kinetics controller, but I didn't actually know this until someone requested a Speed Boost from them (for those not in the know, Speed Boost or SB is a buff which greatly increases speed and endurance recovery for a short time when cast on someone. If Adrenaline Boost is the amphetamines of the CoX world, then SB is indeed the crack). This made me stop, and blink. I actually had to check my icon bar to see that, yes, I did have an icon for another of the Kinetics powers on me, but no SB. And yet the player had SB.

I admit that this is somewhat personal for me, as one of my very first characters - and the first I got to 50 - is a Mind/Kinetics Controller. And I love this character, and happen to consider myself to be both not bad at playing him and pretty knowledgable about the powersets involved therein. So when I see someone else who has Kinetics and yet isn't bothering to use the buff that is, to be honest, one of the best in the game - I get a little upset. And by "upset" I mean I set my jaw and try very hard not to start grinding my teeth.

Throughout the whole TF, this player never SBed anyone unless they were asked. Not once. To me, it just seems strange to take a power and never use it, but hey, that's just me. And because I didn't want to make a fuss, I didn't say anything and just mentally willed Drain Psyche to recharge faster so I could dive into large groups of mobs and hyper-charge my recovery for a minute or so each time. And all in all, even without the boosts that SB would have given us, we were doing pretty damn well.

Then we came to the final mission. This particular mission was something of a pain - it was an escort mission, and there were two ways of doing so. One involved fighting your way through the map and them back again with the escort, and the other involved someone with fly going to find the escort and bringing them back while avoiding the mobs because the escort can fly too. Because one of the team was due to go to work soon, we opted for option B, and in the mission before the last it was explained and decided up on that I would pick up the escort as I was the only one with fly and, when buffed up, was unstoppable for two-three minutes. Just before we enter the mission, however, Kinetics player suddenly pipes up: "I have Group Invis and SB"

Well, bully for you, I think, but say nothing as we're zoning in and I need to get buffed up and ready. The rest of the team start to turn me into a firey psychic engine of destruction, a SB is asked for... and it's then that we realise that Kinetics player has gone off by themselves, not telling anyone else, to rescue the escort and aggroed half the map.

And it was there, dear readers, that I realised that it was indeed possible to hate someone playing a computer game. I swore so much I nearly scared the cat (and she's heard me swear before), had to turn off Team chat for the duration of the mission (especially after the Kinetics player, being told again what the plan had been, and that the escort needed to follow someone who could fly, responded with "lol I can't fly who's the flyer?"

We did complete the mission, albeit 25 minutes later than it should have been and with numerous deaths because no-one knew where to go and the escort kept trying to aggro the whole map (dear CoX devs: could you turn her lust for battle down, just a little?), and I informed my friends through clenched and grinding teeth that I really, really didn't want to team with that player again. Thankfully they agreed with me on that one.

Gah. I know it's not healthy to get so mad at someone in an online game, even if they are so incompetent and lost in their own little world that they wouldn't be able to find their own arse with both hands and a map. But really, some people are just asking for an internet Boot to the Head.

2XP

Oct. 13th, 2009 04:43 pm
awake
This weekend just gone, City of Heroes had itself a weekend of double XP (and influence/infamy and prestige) for all, along with an account reactivation weekend as well. (Whether or not the timing of this weekend had anything to do with it being about the same time that a lot of Champions Online players would find their first month's subscription up for renewal is neither here nor there.)

Because I'm still currently sharing a computer with Nick (who knew that they made half-sized graphics cards for office desk units, or that they were so damn impossible to get hold of?) my play time was reduced to the times he wasn't playing, but I still managed to get a fair amount of playing and levelling in, mostly thanks to my friends who I teamed with, particularly Ardy and his lovely other half Shannon. And we did have a lot of fun, from levelling a duo of Dominators up to 21 or thereabouts, getting my Storm/Energy defender and Discworld homage to very nearly 40, getting my all-Psychic Blaster to 33 and my Empath to 33 as well, just to name the ones that come to me right now.

And it was a lot of fun. Of particular note was the team where my Empath hit 32 and gained access to the Empathy Tier 9, Adrenaline Boost, and then discovering that the Tank on the team had never played on a team with a high-level Empath before and so had never had AB cast on them. Adrenaline Boost, you see, is a bit like in-game crack (or perhaps amphetamines would be a better comparison); for 90 seconds, you supercharge their health regen and endurance recovery. That was certainly fun to watch. It was also fun to be a Blaster on a team full of Controllers and Defenders, get shielded and bubbled till ther was almost no room for icons, and being able to be right in the middle of a pile of mobs and fire away without being touched.

CoX's new "SuperSidekicking" mechanic was a great asset during the weekend as well. In the past, if you wanted to team with people you either had to make sure that there were enough high-level people to sidekick the low-level people, or everyone had to be in the same level range. Now, everyone is automatically sidekicked to the level of the team leader, and regardless of whether that level is higher or lower than your current level, you still get XP from it. It eliminates a lot of the team-juggling that went on in the past, and makes things a lot more streamlined in teaming. CO has a similar system, of course, and it's one of the things that's actually done well teaming-wise in that game (annoying message that pops up every ten seconds if you're out of range of your "mentor" aside). I would suspect that more and more games are going to start implementing a similar system to make it easier for people to team with their friends regardless of the level differences.
quintesson icon
I like having a birthday in late October. Not only did I always avoid having to celebrate my birthday on a schoolday because it would always fall during the half-term holidays (no getting doused with water by sadistic teachers for me!), but because it's so close to Halloween there's always plenty of horror stuff coming out at that time to entertain me.

Last year, for example, Channel Four devoured the Big Brother house in a zombie apocalypse, which was just like seeing all my dreams not involving George Clooney and/or Eliza Dushku coming true at once. And then City of Heroes introduced the Zombie Apocalypse zone event as part of their Halloween celebrations. Really, give me zombies and I'll be your friend for life.

This year, I'm getting Left for Dead 2 (okay, not till November, it seems, but still...), and last night I got to see Zombieland, which was just all kinds of awesome. The best way I can come up with to describe it without spoiling it is to call it a buddy movie with zombies and more than a few sly nods to the genre-savvy among us. And Woody Harrelson as Tallahassee is just... awesome. I thoroughly reccommend this film to anyone and everyone.

There's a couple more films I'm very much hoping to catch as part of my October-horror-birthday celebrations as well. One is Paranormal Activity, which is this little film apparently made for just $11,000 in about a week, and is currently terrifying audiences wherever it goes. I'm always on the look out for a movie that can instill in me the same level of terror that BBC1's Ghostwatch did all those years ago (and I still have problems watching that now...) It would help me immensely if it was actually given a release date in the UK, of course, but... The other is a movie called Triangle, which I admit I don't know that much about (although I'm guessing there's a Bermuda Triangle connection...), but it's made by the same people who did the movies Creep and Severance, which I did enjoy, so I certainly want to give that one a look.

In conclusion: October: it's a good month.
richard goes fwoom!
I don't pre-order stuff - DVDs, books, games - very often. Actually, let's be exact - I usually don't do it at all, but Nick occasionally pre-orders a game that he really, really wants (and then forgets he's pre-ordered it and leaves me to go pick it up for him, but that's another story). But when one of my gaming companions/partners in crime contacted me at the weekend with a suggested plan of several of us getting together to pre-order several copies of Left 4 Dead 2 at a discount... Well, it's zombies and my birthday is coming up soon. How could I resist?

Apparently though, I'm behind on the news as well, because it was only this morning that I heard about the boycott of L4D2 that some gamers are taking part in, because they feel that there wasn't enough free content released for the original Left 4 Dead and so they're refusing to buy L4D2 until this situation is rectified.

Umm... okay. Far be it from me to disagree with another person's right to boycott something because they disagree with it. I myself have personally boycotted the movie Titanic since its release, because I refuse to give any sort of money or attention to a 3-hour disaster movie where the bloody boat doesn't even start sinking till the final hour. I just guess I don't understand the reasoning behind the boycott in this case.

I look up at the racks of computer games on top of the desk right now, and I can instantly count no less than 8 sets of games that were or are part of a series, that had multiple "add-on" packs or "sequels" released to further the game or take it in a new direction, and all of these packs were paid for. I'm now wondering if the people planning on boycotting L4D2 (and good luck to you guys, seriously! Stand up for what you believe in and don't let them get away with throwing Leonardo DiCaprio at us for three hours and claiming it's an epic- oh wait, sorry. Wrong boycott.) ever bought any of those game add-ons, or if they steadfastly refused to do that, either, and are therefore still playing Civilization 4 without any of its extra content, or Warhammer 40k: Dawn of War without the Necrons or Dark Eldar (the poor sods if they are).

Look, I could be being desperately naive here (and it wouldn't be the first time if I am, but hey, apparently it's an attractive state for some people), but I always figured that, if you wanted games companies to release new games and content, you occasionally had to, you know, give them money, because sadly it doesn't fall out of the sky just yet. Despite what people claim, L4D does have a ton of new content in the form of downloadable new maps made by players (I personally recommend playing Death Aboard, but watch out for the cars), and it's hardly like Valve are casting the first game out like the proverbial poor little match girl.

I am, however, horrified to learn that I'd gotten the release date for L4D2 wrong and it's not coming out till late November.
richard goes fwoom!
Over the past few weeks, while I've been hanging out on the Champions Online boards (and by "hanging out" I mean lurking and looking for threads that cause the most amusement or headdesking and forwarding them on to my friends) I've seen one particular topic come up repeatedly. During an argument over whether CO is any good or not (and this isn't that argument), City of Heroes will inevitably be brought up and someone will announce, with all the self-importance that someone posting anonymously on the internet can muster, that the Mission Architect system killed that game and they've never been able to find a team to play since.

To which I practically have to sit on my hands to stop myself from replying, "You poor thing. Don't you have any friends?"

Seriously, I'm at a loss on what else to think on this one. Certainly I've never had a problem with teaming up in CoX since AE hit, or before it, and when Nick plays he quite often has to beat off the blind invites and tells asking him to team with a stick, just to prove that it's not just my circle of friends who are teaming and no others. What I guess these people are complaining about is the fact that, as with anything in MMOs, there was a group of people using the AE system to farm xp/gold/fluffy bunnies (note: if there actually had been fluffy bunnies, I would have been there like a shot), and for a while that seemed like the only teams that were going on. If you didn't bother to look any closer than Broadcast chat in Atlas Park, that is. Everywhere else, there was still plenty of non-farming teaming going on, and still is. Either that, or I hallucinated the team I was on yesterday afternoon in the RWZ where I hit 38 with my Storm/Energy Defender.

Where am I going with this? Well, I'm not too sure right now, but I think I'm trying to make a point about teaming in MMOs. MMOs are an inherently social set of games, after all - even my socially-phobic self recognises that - and and so teaming up with people, be they friends or just random people you see trying to do the same mission as you as you fly/run/teleport about the place, is always going to be an important part of an MMO. But the fact of the matter is, it goes both ways. It's one thing if an MMO doesn't have a system in place to team or their teaming system is flawed (although to be fair to CO, they're working to fix that, even if it should have been in there at launch), but it's entirely another if a player just doesn't bother to look beyond their own virtual nose for a team and then complains that there's no teaming to be found. In their own way, those people are just as lazy as the people in Atlas Park endlessly farming Freakshow boss missions - possibly even more so, because at least the farmers are teaming!

So, in conclusion: teaming - it won't bite you, and you might even like it.

(This Monday morning snark post brought to you by chocolate and Amitriptyline. Amitriptyline, it's supposed to be making me sleep but it's just making me manic and bitchy.)
thoughtful
I just spent the last two or three days searching for a very specific piece of information. I needed it for my Champions Online character, so that I could write his background better and not make some big mistake in connecting the background I was writing with the background of the CO universe.

...yes, this is even though my CO subscription runs out in about a week and a half. (Nick's response upon finding out why I'd been obsessively searching for two days and eventually clogged up the downloader for ten hours last night: "But you're not even going to be playing Champions!")

This, I think, is a side-effect of being both a roleplayer and a writer - and also in my case, of having mild OCD. I have to make sure that everything in my character makes sense, regardless of how important that detail might be or how much I'm actually going to be playing the character. (this character, incidentally, is my 'main' in CO, an alternate version of my 'main' in City of Heroes, so he'd be played a lot in theory) It also makes me curious, though - am I just a slightly-obsessive abberation, even among roleplayers, or is this something that others do as well? Is this also connected to the fact that I consider myself a 'writer' (although I should probably be properly published for that), or not - my bookcases contain books on a writer's "Book of Poisons", a writer's guide to body trauma and a guide to the forensics of a zombie uprising, just to pick three at random. If I'm going to write something, I like to get it right, rather than put in what I hope is a rough approximation or guess and hope it sticks (Dan Brown and the writers of the movie Stigmata, I'm looking at you).

Or maybe it's because, when I find a character I really like and want to play and/or explore, I want to get as much detail as possible into them as possible, right down to birthday, scars or distinguishing features and favourite books. I want to make them both original and stand out - sometimes by not standing out, if the character's supposed to be an introvert as several of mine sometimes turn out to be. And if that involves geeking out and researching information that I'm likely to use only once, then so be it.
watchmen icon
Large picture behind cut )

...yeah. It was already hard enough waiting for November when the first issue of this mini comes out. Waiting for December's going to be even worse now.
disappointed
I cancelled my subscription to Champions Online earlier today. I'd been meaning to do so for a while, since we can't currently afford to run two MMOs at the same time (this might change in a couple of weeks, but that's neither here nor there right now), but I finally got round to it today.

They asked me why I was cancelling my subscription, and if I had any suggestions for them to make the game better after I picked "Game Play >> Bugs/General Content".

Well...

Very long list of reasons here... )
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